

- #Beamdog neverwinter nights enhanced edition changelog movie
- #Beamdog neverwinter nights enhanced edition changelog Patch
- #Beamdog neverwinter nights enhanced edition changelog full
* Incorrectly rendered armour part colours in character generation have been fixed. * Death Attack now shows properly in feat messages in the combat log.

* Renderer: We fixed rendering animated meshes without animations as static (for example, seen as disappearing water on tno01_v20_02). * UI: We fixed Escape not working on some main menu panels. * Saving and loading ShadowGuard premium module savegames has been fixed. * UI: We fixed the flickering text on loading screens. * We fixed stopping/resuming audio playback when a audio device is (re)connected.
#Beamdog neverwinter nights enhanced edition changelog movie
* Movie playback on case-sensitive file systems (Linux) and languages with mismatching case movie files has been fixed. * Steam Workshop now logs to the player log for activity (like progress). * The multiplayer server browser now default-sorts by player count, descending. * The multiplayer server browser UI has been fixed to work properly on 1080x2. * A crash when joining a server with haks was fixed. * Linux Fullscreen Mode is now properly supported. This is a stopgap measure to support our russian friends while we work on proper UTF-8 support. * NWN:EE can now accept cyrillic key input again and display as well, if a suitable (community-made) font override is provided. * UI: All-metallic colours are now animated in the character creation colour picker UI. ini) they also remember split mode/combined mode. * The Chat Log and Combat Log UI now remember their size between play sessions (in the. * Materials: In the mesh definition, “bitmap”/”texture0” can be used to define the material instead of “materialname”. * Materials: Meshes don’t require a texture if a. mtr files can now specify “renderhint” mesh-specific definitions overrides this. * New Depth Of Field shader by Søren Møller (Zarathustra217). * New SSAO shader by Søren Møller (Zarathustra217). * New dynamic contrast shader by Søren Møller (Zarathustra217). This is up to custom content, as we do not currently ship icons for the builtin races. * Races can now have an icon defined in the new “Icon” column in racialtypes.2da. * The race selection UI in character generation is now a list (instead of pre-defined buttons) just like class selection. * Also, the game engine does not assign this script to doors, placeables and creatures with no script set anymore, instead just defaulting to it as a temporary override. * Doors can now once again initiate conversations with players (via nw_g0_conversat). * We fixed SetTransitionTarget() not propagating to clients in all cases. * We fixed a very rare crash when removing many areas via DestroyArea() in one script. * We fixed the server time getting stuck if the module had many areas.
#Beamdog neverwinter nights enhanced edition changelog full
* We fixed a crash where ActionTakeItem would fail to deposit an item in a full inventory. * We fixed the following script events for player characters: OnDamaged, OnSpellCastAt, OnMeleeAttacked, OnPerception, and OnCombatRoundEnd.

* We fixed an issue with some creatures not spawning lootable corpses. * The Whirlwind attack feat has been fixed. * Networking: We fixed some issues with masterserver DNS resolving that would, in rare circumstances, drop servers from the master list. * Translations/LocStrings: We’ve made it so that when looking up translated strings (for example, in object descriptions), we first consider the opposite gender before falling back to english. * Player name checks are now case-insensitive for purposes of locking names to public keys. * We added some basic protection against packet flooding that was seen recently. * NWScript: Fixed a crash in GetAreaSize() when it was called with the module as the area. * Increased the maximum player name length from 32 characters to 127. * The player cap for a single server has been increased to 255 (from 96).(Hint: You can still reserve DM slots by setting a lower limit.)
#Beamdog neverwinter nights enhanced edition changelog Patch
It's been a long road to 1.75 as NWN:EE fans on our Development branch know, but its finally time to release this mighty patch everywhere Neverwinter Nights: Enhanced Edition is available! The first major Neverwinter Nights: Enhanced Edition patch is coming to Steam and Beamdog. Neverwinter Nights: Enhanced Edition Patch 1.75 Is. Neverwinter Nights: Darkness Over Daggerford Is No. Baldur’s Gate II: Enhanced Edition 2.5 Patch
